Shadows & fog

Is there any support for shadows and fog, to create contrast and depth? I am creating a custom data set but would it be right that the textures must include its own "shadows" or otherwise it will just look flat once rendered?

Also can Cesium supports trees and forest as open world engines do?


We are working on lighting terrain, which may work well for your use-case. This is probably a month or two out.

There has been some recent experiments with fog (mainly as a performance optimization to reduce the number of terrain tiles Cesium renders in the distance), but I don’t know when something production will be ready.

Currently, Cesium doesn’t support forests, but you may be interest in writing a renderer using this data: