Hello,
Is it possible to only drape a material color on the ground and not on buildings?
The polygon is a GeoJsonDataSource with "clampToGround : true "and the building is an 3D-tiles asset loaded from ion.
Hello,
Is it possible to only drape a material color on the ground and not on buildings?
The polygon is a GeoJsonDataSource with "clampToGround : true "and the building is an 3D-tiles asset loaded from ion.
Hi there,
I would recommend looking into the different classification types. You should be able to classify terrain only.
Hello,
Thanks for the reply, I will take a look at it.
/ Albin
Hey again @Gabby_Getz , so I have managed to get it to work with standard materials. But when i construct my own material it does not work, any suggestions?
The only difference is this code part:
const polygon = viewer.entities.add({
polygon: {
hierarchy : new Cesium.PolygonHierarchy(
Cesium.Cartesian3.fromDegreesArray([coordinates]),
),
material: Cesium.Color.RED.withAlpha(0.5),
classificationType: Cesium.ClassificationType.TERRAIN,
}})
and with my own texture:
const polygon = viewer.entities.add({
polygon: {
hierarchy : new Cesium.PolygonHierarchy(
Cesium.Cartesian3.fromDegreesArray([coordinates]),
),
material: new Cesium.ImageMaterialProperty({
image:‘Korsmark.jpg’,
classificationType: Cesium.ClassificationType.TERRAIN,
})}})
Here is a picture from the model:
/Albin
Hi @Albnas,
I think you have the classificationType
nested in the wrong place. It should not be under material
, it should be:
...
material: new Cesium.ImageMaterialProperty({
image:‘Korsmark.jpg’
})
classificationType: Cesium.ClassificationType.TERRAIN
}})
Wonderful, now it works! Thank you