Is it feasible the Cesium for Unreal to support multiple, stacked tiles where transparency can be controlled between them? The application would be a map or terrain with multiple layers that could be enabled or disabled on the fly.
Hi @billhumm - We have an issue open for multiple imagery layers Add support for multiple raster overlays on terrain · Issue #349 · CesiumGS/cesium-unreal · GitHub. We don’t yet have a definite timeline for this feature, but are looking into it. Please feel free to chime in on the Github issue.
Thank you, Shehzan! We’re finding new uses for Cesium everyday!