I am trying to create a street of coverage swath across a region, and at each time instant have the polygon vertecies requiered to construct it.
The problem is that as this coverage swath grows more verticies are added to kind of extrude that shape along the natural street polygon it creates as the satellite above continues its orbit.
Where making the current swath (or polygon representing what the satellite can see at a given time) is simple with reference verticies since they stay consistent, here I’m having a problem.
If I were not to use reference points, then I would have potentially thousands of separate polygons, all with say one-second durations. I feel like that would be too much to run.
My original idea is to see which state has the most vertices in my long swath, then at every time instance, use that number of vertices. So at the start, when there would be fewer, I would double (or even triple) up on a point.
Is there an easier way to have a shifting polygon over time with a growing number of vertices?
Thank you.