Suspending Tile Updating

Is there a way to load tiles around a specific area in 360 degrees, then stop the tiles from updating? This way, the system isn’t constantly losing frame generation time by trying to update tiles.

For example, letting an area load for about 10 seconds, then stop all loading and allow the camera to move around a small area in all directions with the currently loaded tiles.

@ReggieStantec The ACesium3DTileset actor has a SuspendUpdate property that should do what you’re looking for. Loading a specific area in 360 degrees is a bit trickier, but something you could try is setting up four cameras, each with a field-of-view of 90 degrees, pointed in each direction at the center of the spot you want to load, registering them with the ACesiumCameraManager actor so that they’re taken into consideration when figuring out which tiles to load, then removing these cameras once it’s loaded.

Azrogers,
Your suggestion sounds promising. Definitely will try this. Thanks for the suggestion!

Quick question - Is there a way to use the SuspendUpdate property after a tile has reached it’s maximum loaded LOD? I don’t want to execute the suspend before the user has actually finished loading the tile. Some users load slower than others, so based off timing could cause some tiles to not properly load.