I’m writing a virtual world framework application using cesium, and I need to sync the camera’s members across all clients. This was accomplished with an earlier version by checking the movement of the different modes down in the camera controllers. With the latest changes(b17), the api would suggest that the previously used objects are now private. Question: What the best way to detect that a client is currently interacting with the scene and then update the other clients cameras?
I was going to check through all of the CameraEventAggregator for any movement, and if true I was going to send new camera location. The previous implementation had sent the actual movement amounts to the other clients, and then set those values.
Scott