The program crash log points to Cesium

========== OUTPUTTING STACK TRACE ==================

0x00007FFFE1E301DC (KERNELBASE) RaiseException
0x00007FFF6A46D87F (CesiumForUnityNative-Runtime) DotNet_CesiumForUnity_CesiumPolygonRasterOverlay_CreateImplementation
0x00007FFF69AA17C9 (CesiumForUnityNative-Runtime) DotNet_CesiumForUnity_CesiumPolygonRasterOverlay_CreateImplementation
0x00007FFF69A9F451 (CesiumForUnityNative-Runtime) DotNet_CesiumForUnity_CesiumPolygonRasterOverlay_CreateImplementation
0x00007FFF699FE88D (CesiumForUnityNative-Runtime) DotNet_CesiumForUnity_CesiumPolygonRasterOverlay_CreateImplementation
0x00007FFF699FE58D (CesiumForUnityNative-Runtime) DotNet_CesiumForUnity_CesiumPolygonRasterOverlay_CreateImplementation
0x00007FFF68CA0563 (CesiumForUnityNative-Runtime) DotNet_CesiumForUnity_CesiumPolygonRasterOverlay_CreateImplementation
0x00007FFF68CA1337 (CesiumForUnityNative-Runtime) DotNet_CesiumForUnity_CesiumPolygonRasterOverlay_CreateImplementation
0x00007FFF68C5C29A (CesiumForUnityNative-Runtime) DotNet_CesiumForUnity_CesiumPolygonRasterOverlay_CreateImplementation
0x000002902C318D54 (Mono JIT Code) (wrapper managed-to-native) CesiumForUnity.Cesium3DTileset:]][][][[[[[[[[[]][[[[[[[[ (intptr,CesiumForUnity.Cesium3DTileset/]]][]][[[[]]]][[[]][[[]]]]]]]][[[)
0x000002902C318C03 (Mono JIT Code) CesiumForUnity.Cesium3DTileset:Update ()
0x0000028F2C1B5138 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007FFF8F1FFEB4 (mono-2.0-bdwgc) mono_jit_set_domain
0x00007FFF8F13E764 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007FFF8F13E8FC (mono-2.0-bdwgc) mono_runtime_invoke
SymInit: Symbol-SearchPath: ‘.;D:\dizuo\RoadMAPV5.3.0_RC4\RoadHub;D:\dizuo\RoadMAPV5.3.0_RC4\RoadMap;C:\Windows;C:\Windows\system32;’, symOptions: 534, UserName: ‘Administrator’
OS-Version: 10.0.0。Is it easy to determine where the problem lies?

Hi @jh007,
Unfortunately that doesn’t give us much to go on. Can you tell us more about what you were doing when this happened? Can you reproduce the crash consistently, or did it just happen once? What versions of Unity and Cesium for Unity are you using?