UE5 Splines to Cesium Cartographic Polygon Workflow?

I’m looking for a more efficient way to create Cartographic Polygons in Cesium.

Currently, I can copy splines from 3ds Max into UE5 without issue. However, I’m unclear on how to take those UE5 splines and use them to define a Cesium Cartographic Polygon.

The main challenge is with larger features, for example, a 2 km road where I need to cut a hole in the Cesium terrain. Manually placing polygon points using Alt-drag in UE5 is both time-consuming and lacks precision. In contrast, starting with a prebuilt spline is much faster and more accurate, but I haven’t found a way to transfer that spline data into a Cartographic Polygon.

Has anyone worked out a workflow to convert or reuse UE5 spline data for Cesium Cartographic Polygons?