1. A concise explanation of the problem you’re experiencing.
I’m a little lost on the whole concept of geometric error. I have read through the 3D Tiles specification on GitHub several times and I still can’t seem to wrap my head around it. I don’t understand how the geometric error, which is supposed to be defined in meters, is related to the screen space error, which is supposed to be defined in pixels.
Could I get some insight into how to approach geometricError? Is there a good metric to calculate it or do I just tinker with it using the 3D Tiles Inspector Mixin until I get the right result?
2. A minimal code example. If you’ve found a bug, this helps us reproduce and repair it.
This is a small sample of my tileset:
{
“asset”: {
“version”: “1.0”,
“tilesetVersion”: “2019-07-22 17:00:00”
},
“geometricError”: 1024,
“root”: {
“refine”: “REPLACE”,
“boundingVolume”: {
“region”: [
-2.339584496045807,
0.37629161493001184,
-1.0863812085439954,
0.9165582275972561,
0,
20000
]
},
“geometricError”: 512,
“children”: [
{
“boundingVolume”: {
“region”: [
-2.3362284851067705,
0.7202958946347583,
-1.9985590970589064,
0.8680290985648369,
0,
20000
]
},
“refine”: “REPLACE”,
“geometricError”: 256,
“content”: {
“uri”: “LOD2-0,0.i3dm”
},
“children”: [
{
“boundingVolume”: {
“region”: [
-2.3362284851067705,
0.8103443993855003,
-2.256434257115052,
0.8533423349162942,
0,
20000
]
},
“refine”: “REPLACE”,
“geometricError”: 128,
“content”: {
“uri”: “LOD1-0,0.i3dm”
},
“children”: [
{
“boundingVolume”: {
“region”: [
-2.3362284851067705,
0.828387882758405,
-2.3187516211208803,
0.838394793007226,
0,
20000
]
},
“geometricError”: 64,
“content”: {
“uri”: “LOD0-0,0.i3dm”
}
}
]
}
]
}
]
}
}
3. Context. Why do you need to do this? We might know a better way to accomplish your goal.
I want an LOD system in my custom 3D Tiles pipeline.
4. The Cesium version you’re using, your operating system and browser.
Cesium 1.59, Windows 10, Google Chrome.