zoom easing?


I want to limit the amount a user can zoom in and out, so I'm doing:

scene.screenSpaceCameraController.minimumZoomDistance = 250;
scene.screenSpaceCameraController.maximumZoomDistance = 25000000;

that works, except zooming becomes really 'slow' when close to the minimum distance. for instance it takes several swipes on the trackpad for me for the zooming to become noticeable (zooming out from the min. distance). — does that make sense?

could it be that cesium does not take the limits into account when it maps user input to zoom level?

thanks a lot in advance


This sounds like it’s related to this issue: https://github.com/AnalyticalGraphicsInc/cesium/issues/3984

I’ve added a link to your forum post so we can let you know when we get a chance to look into it.