Unfortunately we don’t have a Unity equivalent of this sample, but the approach is:
Place one instance of the Cesium3DTileset (not multiple).
In the object where your main camera is located, attach a second camera and have it point at the ground.
Output the camera view as a Render Texture that you draw on the screen.
As for user interaction with that map, that really would depend on the UI you implement. But it’s just another camera view, not like a separate copy of the tileset.