3D Tiles for High-fidelity Indoor Model

Hi there,

We had been using Cesium for Unity to stream Google Maps 3D mesh onto Meta Quest Pro and were surprised by how well it performed on all-in-one devices. I’m curious if we can use cesium for High-fidelity Indoor Model, such that the model can be divided and dynamically loaded with smaller blocks work on all-in-one devices.
There was a blog post from Cesium on this but looks like Gary is no longer in the team. Is there any follow-up on this?