3D tiles only appearing at certain camera positions

1. A concise explanation of the problem you're experiencing.

Hi, I have a very large 3D tileset of buildings designed with a flat hierarchy:


Hi Aditya,

Can you send a screenshot with Bounding Volumes enabled (the toggle in the 3D Tiles Inspector)? My guess is the tile bounding volumes are not lined up correctly.

Hi Sean,

Sure, here are screenshots of bounding volumes with a similar tileset that has the same problem. The bounding boxes are really awkward, because I’m using FME Workbench to generate the tilesets.





Yeah those do look strange, and likely the culprit of the culling issues. Since it’s a data issue I’m not sure there’s much I can suggest.