glb tile set using ktx2 compression #1
Tile set with b3dm and no texture #2
b3dm tile set using ktx2 compression #3
When I called the three things from the City for Cesium 3Dtileset
No.1. Memory and mesh will be turned off
No. 2 and No. 3 do not release the mesh, nor does the memory release (No. 2 has no texture memory to release)
I’m using b3dm on 3d Tileset, is there an issue related to deallocation or is there a roadmap to fix it?