3D tileset issue in Unity

glb tile set using ktx2 compression #1
Tile set with b3dm and no texture #2
b3dm tile set using ktx2 compression #3
When I called the three things from the City for Cesium 3Dtileset
No.1. Memory and mesh will be turned off
No. 2 and No. 3 do not release the mesh, nor does the memory release (No. 2 has no texture memory to release)

I’m using b3dm on 3d Tileset, is there an issue related to deallocation or is there a roadmap to fix it?

Thanks for the systematic comparison. This helped us identify two separate bugs in Cesium for Unity:

As a workaround, we suggest converting your tileset to 3D Tiles 1.1 using 3d-tiles-tools:

npx 3d-tiles-tools upgrade --input ./tileset.json --output ./tileset-1.1 --targetVersion 1.1

-Cory