3dTile debugColorizeTiles A flicker of a building

1. A concise explanation of the problem you’re experiencing.

3dTile debugColorizeTiles A flicker of a building

2. A minimal code example. If you’ve found a bug, this helps us reproduce and repair it.

this.viewer = new Cesium.Viewer(‘cesiumContainer’, {

shadows : false,

scene3DOnly : true

});

var tileset = viewer.scene.primitives.add(new Cesium.Cesium3DTileset({

url : ‘…/Apps/SampleData/123_1/tileset.json’,

 debugColorizeTiles : true

}));

var tileset2 = viewer.scene.primitives.add(new Cesium.Cesium3DTileset({

url : ‘…/Apps/SampleData/123_1/tileset2.json’,

debugColorizeTiles : true

}));

1234.gif

Hm, I can’t tell from the image what the flicker problem is. Is the gif supposed to animate?

Is the gif supposed to animate? Yes but it’s not supported
To explain the situation the changing colors of the building

2017년 10월 18일 수요일 오전 9시 2분 36초 UTC+9, Sean Lilley 님의 말:

my gif file

2017년 10월 18일 수요일 오전 9시 35분 7초 UTC+9, 장장병운 님의 말:

Hm I’m not sure why that’s happening, and why it only affects certain buildings. You aren’t using the 3D Tiles Inspector right? Does it happen if both the camera and mouse are still?