After dynamically loading 3DTileset, the model flickers severely. How to solve it?

When I use the blueprint to spawn a 3DTileset at runtime and set the URL, the model flickers noticeably when I move the viewport. However, if I manually add the 3DTileset in the editor and then run it, it will not flicker.
How can I solve this problem?

Hi @Xiaoguang, it looks like you’ve opened a duplicate thread for this issue.

I’ve responded to your post below. Let’s keep talking there, so we can keep the discussion in one place. Thank you!