3D tilesets created at runtime flicker, how to fix it?

Hi @Xiaoguang,

We’ll need more information from you to understand what’s going on. First, a video of this behavior on your machine would help us immensely.

Second, could you provide us with the following information:

  • What versions of Unreal Engine and Cesium for Unreal are you using?
  • What datasets are you using? For example, are you using Cesium World Terrain? Google Photorealistic 3D Tiles? Or your own data?
  • Please share with us how you’re loading 3D Tiles by “dynamic methods”. Are you doing this through Blueprints, or C++? Can you please share the code for either?

Once we get this preliminary information, we can try to troubleshoot from there. Thank you!