I think you’re referring to the sampling on the texture. It gets improved a lot when you zoom in, right?
This is fixed by using a mipmap sampler on the texture. We’ve recently made this fix in Cesium ion so if you create a new 3D Tileset on that it shouldn’t have this issue. If you are seeing this issue on Cesium ion let me know the asset ID and we can take a look.
You can also try re-tiling from the source OBJ on Cesium ion to confirm that this indeed solves the issue before moving forward, since Cesium ion does set that sampler value that should fix it.