I have spotted an interesting behavior of 3Dtiles requests.
I have a simple 3D Tiles set in a web application. When I open a project which has a layer with a 3Dtiles set which is not activated viewer.scene.primitives: show = false I can see in the dev. tools that it continuously sends requests to the tileset and 99% of them have the status “canceled”. However, when I change viewer.scene.primitive: show = true
it loads tiles which it should and stops. However, if I again deactivating tileset it starts again load canceled request.
Thanks for reporting this Linas. It does sound like a bug with the system that cancels requests when 3D Tiles are not in view. Although I’m having trouble recreating this.
Are you able to recreate this using any of the tilesets from ion on Sandcastle? Here’s a Sandcastle example I put together, which starts out with primitives hidden, and you can toggle it with the button in the top left. The only time I see a cancelled request is only when zooming in and hiding it while it’s still loading tiles.