A suitable base layer for offline uses

So my base layer is Cesium Assets/Textures/NaturalEarthII, I have locally hosted the .terrain files in quantized mesh format, which I got using ctb-tiles and I have a local server with imagery tiles which is perfectly being rendered. When I go through my web requests in the network part of the web developers tool, I see successful 200 responses for my .terrain files as I move through the target region , but why is it that I am unable to render. I am ready to share my code if someone could help me out or lmk what is the issue?

update my terrain and imagery tiles work perfectly well , the issue is in the base layer for offline purposes which base layer would you suggest ?

so as in the image i have imagery tiles + .terrain files but now how do i choose a suitable base layer for earth all together to make them work offfline any idea

Hey @Haadi_M,

I’m not sure I totally understand your question, it looks like it’s working in the image?

If not I’d recommend starting by looking at our Offline Guide if you haven’t already and checking out the offline sandcastle example.

If you’re still having issues can you try and create your own minimal sandcastle example? It might not work for us given the nature of being offline but it might help for us to be able to look at your code.