Actor location using external source

Hi, is it possible to locate an actor in unreal using real-time coordinates from an external source?

E.g. long/lat coordinates that are created in real-time and streamed into Unreal using Cesium.

Sure. Just add a CesiumGlobeAnchor component to the Actor, and then you can call MoveToLongitudeLatitudeHeight on it any time you need to update its position.

Thanks Kevin.