Can you do this through Blueprints in UNREAL? I have a list of object with Lat/Long/Alts. I created an actor to represent the objects. In the actor, I added a CesiumGlobeAnchor.
I spawn each of these into the scene and would like to assign the corresponding LLA for each Actor, but I can’t find anything in Blueprints that will let me do that. I can find options to get the LLA or to set the origin LLA, but nothing to properly place my actors into the LLA positions.
Thank you. I found this probably 20 minutes after I posted it last night. I knew there had to be a way. Is there an in UNREAL way to convert from LLA in degrees/minutes/seconds to decimal degrees? If there isn’t a way, I can just make a function to do the math, but thought I’d ask before inventing a wheel.