I would like, in C ++, to place objects in a Cesium scene in Unreal Engine from coordinates sent in DIS.
GetWorld () → SpawnActor (MyHelicopterReference, Location, Rotation, SpawnParameters);
// How to compute location? in which space?
How can I do ? Do the coordinates of the object have to be in Unreal’s world coordinate system?
I saw that there is a TransformLongitudeLatitudeHeightToUe () function. Can it be of use to me and how do I use it? Is it possible to have access to cesium classes in our c++ project ?