Hello,
I would like, in C ++, to place objects in a Cesium scene in Unreal Engine from coordinates sent in DIS.
Example:
GetWorld () → SpawnActor (MyHelicopterReference, Location, Rotation, SpawnParameters);
// How to compute location? in which space?
How can I do ? Do the coordinates of the object have to be in Unreal’s world coordinate system?
I saw that there is a TransformLongitudeLatitudeHeightToUe () function. Can it be of use to me and how do I use it? Is it possible to have access to cesium classes in our c++ project ?
Hello @Gregory_S,
You can retrieve a pointer to the ACesiumGeoreference
actor by using the static ACesiumGeoreference::GetDefaultForActor
function. On this actor you can find the TransformLongitudeLatitudeHeightToUe
, TransformEcefToUe
, and other useful conversion functions.
Currently your input coordinates need to be in WGS84 longitude/latitude/height or Earth-Centered, Earth-Fixed (ECEF).
Let me know if anything isn’t clear!
Thanks,
Nithin Pranesh
Hi,
Maybe my question is stupid, but how can I get access to the Cesium plugin in my c ++ code?
#include <CesiumGeoreference.h> is not accessible
I added “CesiumRuntime” in MyProject.Build.cs:
PublicDependencyModuleNames.AddRange (new string {“Core”, “CoreUObject”, “Engine”, “InputCore”, “CesiumRuntime”});
Is there anything else to be done?
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It works after several compilations and restarts
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