Hello,
I am trying to “drape” polygons over 3dtilesets. The idea is to be able to highlight distinct layers of the terrain in our tileset. The issue is the standard polygon entity looks ok when the polygon is mostly parallel to the ground, there are issues with the polygon not showing up as expected when the polygon is mostly vertical (ex. cliffs, caves).
I have an example sandcastle linked. The white polygon is mostly ok but you can see that the top left part of the polygon is hidden below the terrain.
The red polygon is mostly hidden due to the terrain and the heights of the polygon points.
sandcastle: Cesium Sandcastle
The points in the example have been created by using pickPosition.
What we want to do is allow users to create highlighted areas of the 3dtileset by clicking on the tilesets and creating an area. This area would be stored in the db and shown to other users later.
what we want it to look like
This is using a different software but it is able to create polygons that wrap horizontally around the terrain.
If there is another way to do this that I’ve missed, please let me know!