Weâre going to need more context. What were you doing when you get these errors? Building the plugin? Packaging a game? Something else? Also please provide more of the build output, not just the errors.
Most likely the problem is that youâre targeting ARM7. Thatâs a 32-bit platform, and Cesium for Unreal only supports 64-bit platforms. Change the target to ARMv8 and I think youâll be set.
Based on the path in your build log, it looks like Cesium for Unreal is embedded in your project. Since youâve done that, you also must properly build and install cesium-native for Android before you can package a plugin for Android. Have you done that?
For anyone finding this later on I had the same problem when building to a quest headset (Android) the answer turned out to be a version mismatch between the plugin and engine.
So if the .uplugin file says âEngineVersionâ: â5.2.0â
and you are running Engine: 5.2.1
you will get all kinds of errors cause none of the files are being included correctly. A quick fix is just to eliminate the last number in the plugin. so change: âEngineVersionâ: â5.2.0â, to âEngineVersionâ: â5.2â in the .uplugin file and you should be fine.