Android Build Settings

Nice to meet you
Currently using cesium for unity
I am developing a Flutter map application.

The problem is that when the android build is performed and applied to the app, the gpu share is rapidly increasing.

Is there a way to solve this problem or a way to set it up?

I’ve never used Flutter, so don’t have any context there. In fact, I’m a little confused about what it even means to use Cesium for Unity in Flutter.

In any case, a significant GPU load when viewing a horizon view like in your screenshot isn’t too surprising. Can you explain more about why this is a problem? Does it happen also in a pure Unity app (for example, if you build the Cesium for Unity Samples project for Android), or is it specific to Flutter?