Hello,
I'm overlaying an image on the globe using the code below and would like to animate rotating and zooming to that image location after the globe is viewable. What's the best way to do that? Right now I'm using setTimeout() but I'm not sure that's a clean way to do that. Any help would be greatly appreciated.
var widget = new Cesium.CesiumWidget('cesiumContainer');
var scene = widget.scene;
scene.initializeFrame();
var primitives = scene.getPrimitives();
var ellipsoid = widget.centralBody.getEllipsoid();
var imgPolygon = primitives.add(new Cesium.Polygon({
positions : ellipsoid.cartographicArrayToCartesianArray([
Cesium.Cartographic.fromDegrees(98.6, 3.49),
Cesium.Cartographic.fromDegrees(97.95, 3.58),
Cesium.Cartographic.fromDegrees(97.86, 2.929999999),
Cesium.Cartographic.fromDegrees(98.509999999, 2.83)
]),
material : new Cesium.Material({
fabric : {
type : 'Image',
uniforms : {
image : 'browse.png'
}
}
})
}));
setTimeout(function() {
var destination = Cesium.Cartographic.fromDegrees(98.275391, 3.19223, 80000.0);
var flight = Cesium.CameraFlightPath.createAnimationCartographic(scene, {
destination : destination
});
scene.getAnimations().add(flight);
}, 10000);
Thanks,
Gerald