- I have a function FlyTo(camera, lon,lat,altitude, heading,pitch,roll) for a camera
to simulate a movement of a plane. It works very nice with terrain data.
Now the problem I am facing is the animation.
cannot use CameraFlightPath as it turns the camera upside down. I guess this function is to fly at least 500 miles distance like a rocket hiting its target.
If the frequency of the data I receive is 1000ms, then the animation when I call my function is like with a lag effect. If I increase the frquency then it is much better, however I
cannot push the limits(I do not want to querry the flying server with request every 1ms). What I would like to have is nice animation when I move from Point1 with camera set to another point with another camera set with minimal and optimal movement in the specified time,
Imagine I receive 1 data
POINT1 (lon,lat,alititude,heading,pitch,roll) 0,49,5000,90,0,0
after 1 second we are at
instead of moving my camera imediatelly (with lag effect) to the next Point, I would like
it to FLY the distance and smoothly change camera setting in the specified time (1 second in this example)
Is it possible to do it with Cesium current version ?