Anti-aliasing not working?

Can I adjust the display quality by adjusting parameters?

My model looks rough on iOS mobile devices. As shown in the first image.

Our original texture is much clearer, as shown in the second image.

I tried setting parameters resolutionScale and fxaa, no changes.

Code & data

see the attachment and link

data

We want to control the display quality. Is this possible?

3D Tiles Photogrammetry szyl.html.zip (2.47 KB)

Just to make sure, have you already tried the resolutionScale solution Sean posted here?

https://groups.google.com/d/msg/cesium-dev/UeQ6Hjt1vxU/cH-sjQSuCQAJ

When I try it on your tileset I can definitely see a quality improvement, at least on desktop.

It looks like it might just not be rendering to a high enough resolution on that mobile screen, which I think is what that setting is supposed to fix, based on the explanation here:

https://www.khronos.org/webgl/wiki/HandlingHighDPI

Also, I believe scene.fxaa has been deprecated:

https://github.com/AnalyticalGraphicsInc/cesium/blob/master/CHANGES.md#deprecated-hourglass_flowing_sand-1

Thank you Omar. I tried that method in your link and it works!

Although it may not be a good practice to setting “viewer.resolutionScale=window.devicePixelRatio”, it is still a practical approach to achieve high quality with some sacrifice of performance.

在 2018年9月22日星期六 UTC+8上午3:24:21,Omar Shehata写道: