Best approach to planetary rings?

What would be the best approach to displaying rings around the globe, at a given angle? I am looking to display 3 rings similar to this example:

(Without the depth-sorting oddities, of course.)

Thanks.

Hi,

If you add this line, the depth against the globe will work correctly:

viewer.scene.globe.depthTestAgainstTerrain = true;

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Is that what you’re looking to do? You can also use ellipses rather than cylinders since you’re not adding any height. If you want to add concentric circles however, you will need to use polygons.

Thanks,

Gabby