Let me explain our case. We have some .obj files with different texture files associated with them. We convert them to 3D tiles using obj2tiles, and then we upload the result to a server to stream it to the cesiumjs app. However, some of the results are causing cesiumjs to crash.
We have tried changing the texture files from .png to .jpeg, but the issue persists. We have also experimented with different numbers of LODs and divisions, as well as adjusting the resolution of the textures. Some textures were originally 8000x8000, but we have reduced them to half resolution, and yet we are still encountering problems with cesiumjs crashing when loading the 3D tiles.
Do you have any advice or suggestions that could help us resolve this issue?