Hi @Gabby_Getz !
The merge from couple of weeks ago where Cesium3dTileset’s updateHieghts is somehow modified causes a massive perfomance issue in scenarious where one loads more than 50 tilesets in the scene. I am not sure if this causes any problems with just one tileset, like the Google Earth tileset.
I am still trying to figure out what has happened… main-branch versions from about 1-2 months ago work fast, but this slow down introduced in ~2 wekks.
If we just put return here performance gets fixed:
const scratchUpdateHeightCartographic = new Cartographic();
const scratchUpdateHeightCartographic2 = new Cartographic();
const scratchUpdateHeightCartesian = new Cartesian3();
function processUpdateHeight(tileset, tile, frameState) {
return; <<--------------------
const heightCallbackData = tileset._addHeightCallbacks;