I’m trying to prove that Cesium for Unreal works on a Quest 2, as an apk, not being streamed from the PC so to speak. Unreal did an expose on Cesium for Unreal a month ago, and there was a question specifically about Cesium for Unreal running the Oculus Quest. The speaker said it was possible. The video with the timestamp for the question is here.
I’m able to build VR applications from Unreal to the Quest 2, so I believe that my general android build settings in Unreal are correct to get something onto the quest. I am also able to build an Unreal project with Cesium and VR for desktop that works and streams the world data correctly, so I believe that it’s not a problem with Cesium in a build in a general sense. But when I try and run an apk with Cesium on the Quest 2, I just get a black screen.
I was wondering if there were any special settings Cesium requires order to get this to work on the Quest 2 as an .apk.