I have B3DM tiles loaded via a 3D Tileset. Each contains a bunch of 3D buildings.
When I rotate the view in Cesium, buildings don’t stay a the same position relatively to the imagery; it’s like they are moving slightly on the ground.
I’m wondering if someone here may have an idea of the source of the problem.
Note that :
I don’t use any terrain in this example,
I use the CESIUM_RTC extension to place each tile.
Any hints appreciated,
cesium_moving_buildings.mp4 (1.13 MB)