By now, is there cesium terrain builder tools or scripts to generate cesium terrain tiles with water mask extension?

1. A concise explanation of the problem you’re experiencing.

2. A minimal code example. If you’ve found a bug, this helps us reproduce and repair it.

3. Context. Why do you need to do this? We might know a better way to accomplish your goal.

4. The Cesium version you’re using, your operating system and browser.

You should be able to upload your DEM’s/terrain data to Cesium ion and get quantized mesh tiles with a water mask. Let me know if you’re having trouble with that.

if i want to use the height map format, how can i generate the terrain tiles with water mask extension?

在 2019年9月19日星期四 UTC+8下午11:54:04,Omar Shehata写道:

I stand corrected - it looks like it’s possible to do this when uploading assets via the REST API, but it’s not exposed as a button. I opened a feature request here:

Can you tell me more about your use case here? Is the terrain you’re trying to upload cover large parts of the ocean for example, or more like local bodies of water (rivers/lakes etc) ?

hello, i have the same problem.I’m using some offline data to create world terrain successfully(by CesiumTerrainProvider method) ,but I can’t use the requestWaterMask to generate the water.So I want to how can i upload cover large parts of the ocean?


Welcome to the community! A little bit more information would help me answer your question. What type of data are you trying to upload? What is your use case - are you trying to upload terrain to cover large parts of the ocean or smaller bodies of water such as rivers or lakes?

In the meantime, here is a guide covering CesiumJS support for visualizing terrain and water effects.

I suspect that this guide will have a lot of the information that you are looking for. I also found this community forum post that discusses water masks in Cesium for Unreal.