1. A concise explanation of the problem you’re experiencing.
When using a callback property for positions on a PolyLineGraphic, framerate drops to 0 if PolyLineGraphic is clamped to ground.
2. A minimal code example. If you’ve found a bug, this helps us reproduce and repair it.
Here is a demo on Sandcastle
3. Context. Why do you need to do this? We might know a better way to accomplish your goal.
I need to use the callback to dynamically update a billboard and the polylines associated with it on the same render (they need to move in-sync and this doesn’t work if I update the positions statically…the billboard moves and then the lines move on a later render frame). I also need to do this with elevation data and the lines are clamped to ground.
4. The Cesium version you’re using, your operating system and browser.
Cesium:
1.52 (and before)
OS:
Windows 10
Browsers:
Chrome Version 70.0.3538.110 (Official Build) (64-bit)
Firefox 64.0 (64-bit)