I have been attempting to do the following:
In my code, I have several RectangularPyramidSensorVolumes. When someone double clicks on the sensor, I have been able to fly to the sensor, but I would like to transform the view of the camera such that I am looking "through" the frustum of the sensor.
I have the cone, clock, and twist of the sensor, is it possible to transform the view of the camera with these values? I have been looking through the documentation for quite a while now, is there any functionality like this that is provided? If not, I am completely open to writing it in myself, if I could just understand how I could in theory use these values to modify the camera's view.
Furthermore, would it be possible to use this in a CameraFlightPath, for instance createAnimationCartographic(), and have this information supplied as the direction?
I can provide any of my code as needed.