Can I view 2 rasta overlays through different captures

Hi @Jared.K.L, welcome to the community!

Just to clarify what you’re asking: it sounds like you want to have two camera views on the same instance of Cesium World Terrain. But you want to see different imagery in each camera view. Is that correct?

This sounds pretty similar to another community forum thread. Unfortunately, that thread is about Unity, not Unreal. And from what I can find, the solution in that thread seems to have no equivalent in Unreal.

The idea was to put both raster overlays on the tileset, but use a custom material that could toggle between the two. And Unity has the ability to configure material parameters for each camera view, which enables this behavior.

I’m trying to find if Unreal can replicate this in any way, but not 100% sure. I found some forum threads that may be helpful:

Maybe others in the community have found a solution, if they’re willing to share? :smile: