I have a second camera that has a render texture attached. This is placed in a material and on a “monitor screen” in the scene.
In the scene view, if I look at the monitor screen, most of the Cesium terrain tiles are culled.
If I turn to the left or right, the tiles appear.
The camera on the material/render texture is static.
How do I get a consistent view without culling tiles for this 2nd camera?