Render texture on 2nd camera

I have a second camera that has a render texture attached. This is placed in a material and on a “monitor screen” in the scene.
In the scene view, if I look at the monitor screen, most of the Cesium terrain tiles are culled.
If I turn to the left or right, the tiles appear.
The camera on the material/render texture is static.

How do I get a consistent view without culling tiles for this 2nd camera?
Thank you.

Hi @Brian_S,

We don’t have that functionality right now, but it’s on our radar. At some point we would like to add a CesiumCameraManager class that allows you to specify multiple cameras for tile loading, similar to Cesium for Unreal.