I want to use two different tilesets with one unique camera for each. E.g, one shows a 3D mesh and one the street map for the same location. The main problem is that the culling of Camera.main is used on all tilesets and therefore the second camera does not show the whole second tileset on screen. I would need one tileset to use Camera.main and another tileset to use another camera for culling which has slightly different perspective. Is there any way to achive that?
This probably somewhat relates to Issue 327. Altough that does not discuss multiple tilesets.