Hi Kevin, thank you for your reply, I will check GitHub records, but I download the latest version 2.0.0 from GitHub to replace the old version in the ue plug-in, which can normally crop oblique photography, but when the camera is zoomed close to the cropping area, the data outside the cropping range will still be cropped out, and the ue engine is 5.2.3. Did I miss something? This is the version I downloaded: CesiumForUnreal 53-v2.0.0.zip
Tiles disappearing when you zoom in close are usually caused by incorrect bounding volumes in your tileset. Perhaps start a new thread with more details of the problem, including what tileset you’re using and how it was created.
Actually, re-reading your post, that’s probably not the problem. But I’m not really clear on what you’re seeing, so please describe it in more detail - screenshots and videos help a lot - if you’re still having trouble.
@Kevin_Ring For large complex sites it can take a long time to draw Cartographic Polygons inside UE. Are you aware of a tool that can import a shapefile or other vector file type and convert it into a cartographic polygon?
I’m not aware of such a tool. But the polygons can be created from C++ or Blueprints, so writing such a tool probably wouldn’t be terribly difficult.
@Albracht - I create custom CP’s at run time from a JSON file. You can probably adapt that (if it’s any help): Custom Cesium Cartographic Polygon from Spline? - #2 by jdh2550
Hi, sorry but i’m trying to invert a tileset INSIDE my first tileset which I have firstly excluded and I don’t manage to do it with your explanations … when I add a CesiumPolygonRasterOverlay to my Google Photorealistic 3D Tiles with another CesiumCartographicPolygon inverted it cancel my first exclusion … I don’t know if I’m clear, thank you for your reply.
Hi @Mathieuvannereux, welcome to the community!
The beginning of this thread explains how this can be done, by creating a custom material. It sounds like maybe you tried to follow those instructions, but ran into trouble? If so, please tell us what you’ve done and where it’s going wrong, and maybe we can help.
Thank you for your prompt reply ! Yes I followed the thread from the beginning but I did not stop on the post mentionning the custom material in a first time because I don’t find the Cesium plugin folder with folder called Material Instance in my Content Browser. I have only CesiumSettings with a CesiumIonServers folder inside in my Content Browser? Thanks for your help
P.S : I precise that “Show Plugin Content” is enable
You need to enable “Show Engine Content” as well. When a plugin is installed into UE by the Epic Launcher, it’s considered an Engine plugin.
Keep scrolling! It’s in the Engine → Plugins folder, not Engine → Content. There’s also a search button at the top of that tree that may help.
To be clear, I mean that the Cesium for Unreal
folder is found in Engine → Plugins. The Materials
folder is inside there.