Cesium 1.6 specific documentation and examples, specifically activeAnimations and entities.

The Entity API doesn’t currently have a way to get the underlying active animations (or control animations at all), however you can use the below function to get them from the underlying Model primitive. Here’s a function that does that (or returns undefined if the entity doesn’t have a current model loaded). We definitely plan on adding animation support to the entity level in the future.

function getActiveAnimations(viewer, entity){

var primitives = viewer.scene.primitives;

var length = primitives.length;

for(var i = 0; i < length; i++){

var primitive = primitives.get(i);

if(primitive.id === entity && primitive instanceof Cesium.Model){

return primitive.activeAnimations;

}

}

return undefined;

}