Hi, I know that there is already some talks about Cesium vector tiles rendering. But as I got the mainstream is focused now on 3d Tiles development.
Non the less I'm trying to get Mapzen Tangram, Mapbox or Wikipedia vector tiles working the way TMS layers works now.
Most of implementations create GL context, add some geometry and then apply vertex, block and other shaders. So to get some of that styles working,
I need to:
1. Find how Cesium pushes geometry to the GL context
2. Find the way, or hook how can I apply my own vertex and block shaders.
3. Hook up more shaders.
Are there any good starting point for such investigation? Maybe somebody already tried to implement some pieces of that work, are there some PR or branches with experiments in that direction?