There’s no support for this yet, but it’s definitely planned. The vector data on terrain feature currently being worked should fix this specific problem (but won’t provide general z-order capabilities).
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There isn’t a general way to specify order for all entities, but for now you might be able to use the Billboard.eyeOffset to make your pins layer above your polygons. Setting it with a negative Z value will layer it closer the screen, making it go above other entities.