[cesium-dev] order of entities

There’s no support for this yet, but it’s definitely planned. The vector data on terrain feature currently being worked should fix this specific problem (but won’t provide general z-order capabilities).

There isn’t a general way to specify order for all entities, but for now you might be able to use the Billboard.eyeOffset to make your pins layer above your polygons. Setting it with a negative Z value will layer it closer the screen, making it go above other entities.