I am most interested in enhancements and fixes for terrain support. So +1 on:
- Polylines on terrain and textured polygons on terrain, #2172
In addition, I’d like to see (in order of importance):
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Fixes for tile loading issues. I see this often, where on first page load tiles do not render and I see through the Earth into the stars. I believe this is captured in #4894 and/or #6021. It looks like there may be a fix forthcoming?
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Support of client-side terrain data (+1 on same request upthread). Just like we can add an image tile by using Cesium.SingleTileImageryProvider, I’d like a Cesium.SingleTileTerrainProvider that can be defined with heightmap-style terrain data at run-time. While it would be nice to be able to merge this with another global terrain provider, a first step would be to support SingleTileTerrainProvider as the single terrain provider (i.e. defines elevation as 0 everywhere outside of the data limits). If this is not in the plans, I’d appreciate any advice on how to pursue implementation of such a SingleTileTerrainProvider and any issues that are expected.
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Enhanced depth testing against terrain. Being able to turn depthTestAgainstTerrain on adds nice realism into the scene, but it also introduces problems:
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Billboards can unexpectedly become partially or totally obscured. This issue was mentioned here but I don’t see any linked issues.
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It is all or nothing for lines. I want to be able to turn it off for some lines that represent purely graphical links but keep it on for lines that represent physical links. The issue is discussed here, which I just bumped. That thread links to #2694, but that looks like something different. Should a new issue be created?
Thanks!
Jacob