Hi Fabien,
To address each of your bullets:
built-in measuring tools: length (including “real” length including with the terrain), surface area and volume (over and below a plane)
This (and generally more “analytical” tools) is something we will offer as part of our commercial platform.
visualizing underground features (such as pipes)
We’ve been slowly making additions to CesiumJS that allow underground visualization, including making the globe materials transparent and clipping planes. There are some more modifications that we would like to tackle soon, like improving underground camera support. The issue is being tracked in GitHub that you can follow, #5665.
Using a global terrain provider and a local terrain provider. For instance, using a MNT/MNE that you have on a specific area, as stated in other post in this threads
We discuss this in detail in this thread, see above comments.
viewshed / field of view analysis
Again, this is an analytical tool we are looking to include in our commercial offerings.
more tutorials on how to have textured 3D buildings displayed in Cesium
Can you be more specific here? Do you mean tutorials on using 3D Tiles? Or for using textures in cesium in general?
Video recording of a scene animation (fly-to, stops, etc.)
You mean capturing video from Cesium directly? There are a some thread which discuss writing some extensions to do this, but we don’t have any immediate plans to create a tool for that. We do have some better camera flight tools on our radar.
import/export in standard formats (3DS, Collada, KMZ, CityGML, etc.)
Importing other data formats, processing, and converting them to glTF and 3D Tiles for use in Cesium is part of the planned offerings for our commercial product.
Thanks for the feedback! I think generally the response is that analytical and offline processing will be part of our commercial offerings, while the open source CesiumJS will cover the visualization aspects.