Cesium js 1.113 sometimes getting error for implicit tiles data

  1. Expected width to be greater than 0,actual value was 0.
  2. fragment shader failed to compile

tiles link:

Hi Ashwin,
I have not been able to reproduce this error yet using the Sandcastle example. Can you give us some information about your system hardware? How often does this error occur?

Hello, my project also has the same error report. The computer is windows 11, and the browser version is Chrome 135.0.7049.115 (official version) (64-bit). ie browser doesn’t report an error, only Google Chrome reports an error. Sometimes it just reports an error after the page is simply open for a short while.

@xhg160 This is an old thread, and it’s unlikely that there will be a helpful response here. Particularly, because the actual error message does not say anything about the reason for the error (there’s a thread with some recent activity at Expected width to be greater than 0, actual value was 0 Error , but the reasons for the error may be different in your case).

You might consider opening a new thread, with as many technical details as possible. Maybe it’s possible to figure out what the reason is in that specific case.

Ok. Thank you very much