Cesium3D tileset model matrix reset error

Hello.

I encountered the following issue while applying the transformation matrix to Cesium3DTileset and returning it to its initial state.

It seems that the ComputeBoundingVolumes function is missing from the TileOrientedBoundingBox in the CesiumJS code.

This is a sandcastle in a similar situation.

Thanks!

This indeed seems to be an issue in CesiumJS. I added some details at Cesium3DTileset modelMatrix reset error · Issue #12002 · CesiumGS/cesium · GitHub