Hi
I don’t fully understand how Cesium3DTileset works, but I understand that it processes the terrain’s quadtree.
I want to register a Unity GameObject to the corresponding tile that entered the camera frustum and process it to render the Unity GameObject in the tile that the camera is looking at or execute the script of the corresponding Unity GameObject.
It seems that there are no methods or classes in Cesium-Unity that I can use. If anyone has done similar work or has know-how, I would appreciate some hints 
Hi @Tom_Lee,
It sounds like you’re looking for an event that gets raised when a tile enter (and exits) the view. Unfortunately, we don’t currently have anything like that. Probably the closest you can get is to enumerate the sub-GameObjects of the GameObject with the Cesium3DTileset component. Each of these children is a tile in the tileset.
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@Kevin_Ring Thank you for replying 
I am concerned about how to manage the numerous game objects for POI display created with point information imported from WFS. I will think about it further with reference to the part you mentioned and share it here if I come up with a good solution. Thank you. 