Use Cesuim Tile Map Server , There is no transparent connection between the white edge and other base images.
The same tile service can be viewed normally by colleagues using Cesuim Js, and the connection is very natural
Is it related to the material of Cesuim 3dTileSet? Can you provide a shader that supports transparent cutting
I think this may be the same bug as described here:
I found that TMS(Cesium Tile Map Service Raster Overlay) + WMS(Cesium Web Map Service Raster Overlay) overlapping is flikering by camera distance.
I also read the article below. I checked Cesium Ion Raster Overlay + WMS is working fine on Cesium Unity latest (v1.1.0)
I wonder if there is any option for it i missed or this is a bug
reproduce issue step. (with Unity 2021.3.10f1)
git clone cesium-unity-samples repo. check out with main branch. (tag: v1.1.…
If so, it’s already been fixed in this PR:
09:02AM - 10 May 23 UTC
This fixes the bug reported here:
The fix will be included in the version of Cesium for Unity that will be released later this week.
Sure, but the source of the data isn’t important for triggering the bug, only the map projections. It’s likely your two TMS layers have the same projection, which would trigger the bug.
Thank you for your reply. We found that the service generated in a new way did not have this Bug. Can use
We shipped v1.3.0 last week, and it fixed this problem on the Cesium for Unity side. So you may not need to change that setting anymore (I don’t know what the setting is because I don’t read the language and can’t use Google Translate on a screenshot).